
Producer

Gameplay Video
Ricky's Hungry Night is a casual mobile game from an isometric point of view.
A player controls Ricky the Raccoon as he learns to survive in human occupied places after losing his home to deforestation. Help him track down the trash can in each level without getting caught by the humans looking to turn him over to animal control!
Roles and Contributions
I am the Lead Producer for Trash Panda Games, the student development team that created Ricky's Hungry Night.
For this project, I held the responsibility of tracking all assets that are implemented into the Unity game engine and allocating tasks, based on the information gathered by post mortem meetings from each sprint.
Documentation
For Ricky's Hungry Night. I wrote all the game defining documentation, namely the Game Design Document and Art Style Guide.
Additionally, I created and maintained a "Asset Implementation" spreadsheet, that kept track of all Art Assets and Programming Implementations. I recorded what stages in developement they were in, and if they have yet to be implemented into engine. This kept the team very organized and on the same page as to where each asset was in the different stages of production and what still needed to be completed for the game to ship.

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